I’m late on writing this week’s post up. This is largely the fault of what happened at the weekend. All told, we’re still doing pretty well, and in fact, a really nice thing happened that has more or less caused me to forget we can’t leave the house because I haven’t wanted to. You see, a number of my friends had a whip-round for my birthday, and, as a belated gift, got me a Nintendo Switch.
I am, needless to say, very touched.
The reason for this (aside from my friends being very lovely), and for the subject of this post, takes a little explaining. On the very day this lockdown began in the UK, a game called Animal Crossing: New Horizons was released for the switch. It could not have been more tailor-made for this if it had tried, as it’s basically a nice, happy little game about designing a small virtual island full of happy little animals. And while it can be played solo, it is vastly improved by the fact that friends can visit one another’s islands, and generally cooperate.
Miranda has been playing it from day one, while hanging out on Discord with friends, visiting one another’s islands, and generally having a disgustingly wholesome time. Their discord chatter has been full of “I can make that for you” and “Oh, I love your outfit” and so on. A complete 180 on the normal gamer abuse one might link with Call of Duty.
For the first couple of weeks, I sort of dismissed it, in all honestly. I was very happy my friends were having fun, but I was playing City of Heroes and I was coding. But one morning about three weeks back, I thought I’d have a go myself, just to see what it was like. Only to discover that the way the game is set up, only one player per switch can be the “owner” of the island, and there is only one island per switch. So if I wanted to play, I would be a second class citizen on Miranda’s island. I posted on Facebook, lamenting this. And unknown to me, my friends sprang into action.
The Switch arrived on Sunday, and honestly, every spare waking moment since then has been spent playing, as a first class citizen on my own island.
There’s a whole other post I might get around to, on the smart game mechanics, and how the designers engineered two interlocking economies designed to drive activities with high variation and a constant sense of just- one-more-thing-before-I-switch-off, but I’ll close off by explaining that a a moderately key component of the game is the constant taking of loans to improve your living situation. The game gives you very little choice in the manner, resulting in a constant sense of debt bondage to a cheery raccoon called Tom Nook, better know in this house as “the tyrant Nook”, as in “What’re you doing tonight?” “Oh, just slaving away for the tyrant Nook”.
So, that’s what I’ve been doing, and why this post is late.